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Old 06-27-2006, 10:12 AM
Hamudanie Hamudanie is offline
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Default Epic 2.0 Walkthrough

Prelude:

1. The Lost Student

Keras McArik may be found at -110, -3400, +235 by the Lake of Ill Omen.

You say, 'Hail, Keras McArik'

Keras McArik eyes your axe in a somewhat awe-stricken fashion. 'What have ye got there?
Let me take a look at that!'

You stride up to Keras and proudly outstretch your finished Axe but notice
that it takes Keras a moment before he realizes that you've even arrived.
'Ach. . .sorry lad. Let's have a look, shall we?' Keras begins to carefully
examine the axe, each step of the way nodding approvingly. 'This is truly
excellent work. Teekan has never let me down. This axe is possibly the highest
quality that I have ever seen and should serve ye well in ye travels.' As he
hands you the axe back, you once again notice a deep concern growing
over his countenance. 'I am sorry that I canna' spend more time wit ye
but ye've no doubt noticed that as of late, I've been troubled.'

You say, 'Troubled by what?'

Keras McArik says 'That student o' mine is now long overdue and I fear she
may have her failed in her lesson. Would ye do an old man a favor and find
out what has happened to me other student?'

You say, 'I will find out.'

Keras McArik says 'I dinnah not exactly know where she may be,
but her name is Julei Direaxe and I fear that she may be in trouble. Please,
hurry, strike out and find her, rescue her from any troubles she may be in.
Return her to safety and bring me proof that she is alright and ye shall
forever have me gratitude.'

Head to the Ruins of Old Paineel (The Hole) and find Julei Direaxe
in the castle near the drop-down, behind the small underwater tunnel
(Located as "D" on the map found at below link)
. As soon as you
enter her room, she will begin to walk out of the castle.


Map http://www.eqatlas.com/holemap.html

You say, 'Hail, Julei Direaxe'

Julei Direaxe ignores and continues to move forward.

She stands up and starts walking to the entrance.

Julei stands up and begins to head back to the entryway.

Once she's at the entryway:

You say, 'Hail, Julei Direaxe'

Julei Direaxe says 'Here take this back to Keras. This should be proof
enough that I am fine. My thanks to you berserker. May you honor the path.'

You receive (some sort of medal) Take it back to Keras.

Keras McArik 's demeanor quickly changes from one fraught with worry
and guilt to one of relief. 'Ach! Julei is in good health. Tis good news
indeed! My thanks to ye. If'in there be anything I can do for ye, ask and
ye shall have it.'

The Quest Proper:

"I wish to enhance my axe" ("enhance my axe" also works)

You say, 'enhance my axe'

Keras McArik chuckles as he hears your request. 'I knew ye would be
askin' fer this soon enough!' Keras slowly drags his eyes over your axe
examining it from tip to tip. 'Ah, yes. Teekan's enchantments have
weathered your journey fine. Yet I sense that even that even more may
be done with it. Like yerself, the potential within this axe is truly astounding.
As the basis of power of yer axe comes from gems and metals I would
seek those out. Ye may also wish to look for other items of power that
could fortify it further. After ye've managed to procure such things,
come back and give them and yer axe to me and I'll see what I can
dew fer ye then.'

You say, 'what other items of power?'
Keras McArik says 'I'm no tinkerer so I cannah tell ye what ye should be
lookin' fer. Perhaps ye should head to Steamfont and seek out the advice
of a Gnome as they are clever folk with all sorts of objects.'

You say, 'what germs?'
Keras McArik says 'I have heard of a Dwarven jewel merchant that goes
by the name of Tarvash Scriller that is currently studying the gems found
Discord. Seek him out fer I am sure he can help ye with information as he
is an expert in all manner of gems and jewels. Ye need keep ye purse
strings tightly closed though as I've heard he's a crafty devil with a
sly tongue that would surely sell ya the stars if'in he could.'

You say, 'what metals?'
Keras McArik says 'Ach, there's the rub! I dinnah know much about the
metals ye brought back the first time as they were all used in those axes.
Maybe ye should look for a smith from that area. You must let them look
at the axe but be wary though fer little do we know of them.'

Three Sub Quests:
1. The Gem - Tarvash Scriller, Bloodfeilds (Bazu Smasher, NC - Faceted Moonstone)
2. The Tinkerer - Greeble Blacktoe, Steamfront ( Lightning Core - Rarish MPG drop)
3. The Smith - Grithyank Avlonnon in The Ruined City of Dranik (An Aincient Necromantic Shade Grieg’s End - Shadowed Bronze Lump)

WARNING WARNING WARNING DANGER WARNING WARNING You
can either turn in all 4 items at once (gem,core,lump,axe) or any combination
of a partial turn in (gem+axe, or lump+core or whatever) and it will not affect
your ability to gather the remaining items and complete the turn in. However,
if at any point you give Keras your 1.5 axe - it is gone. Gone, never to be
seen again
.

This is not a bug. The 1.5 is part of the turn-in for this step and will be kept until
this step is competed. Even then, when you do complete this part of the turn in
you will receive a "Placeholder axe" with no stats, and gimped dmg/del.

If you value your 1.5 either for the click or for use, BANK all the drops and hold
on to them until you have CoA access & you globe of discordant energy
as you may never see it again until you can complete 2.0

--------------------------

1. The Gem - Tarvash Scriller, Bloodfeilds /loc -512 by 1133 by a fallen pillar (Bazu Smasher, NC - Faceted Moonstone)

You say, 'Hail, Tarvash Scriller'

Tarvash Scriller nearly jumps out of his shoes. Clearly shaken by your presence
he feebly says, 'Ach! Dinnah sneak up on me like that! Ye be lucky I had
enough control to not smite ye where ye stand else I surely woulda cut ye
in twain! But that be not good fer business', he says as you notice a twinkle
forming in his eyes upon that last spoken word. 'Now what can I dew fer
ya lad? Ye be lookin' fer some rubies perhaps? Or perhaps a pretty diamond
as a gift for ye mum?'

You say, 'I want information' (I think that’s what I said didn’t log it >
< either that or "what gems")


Tarvash Scriller says 'Information? Ye came all this way to bug me about
information on the local gems? Are ye daft? Ach, it's been so long since
I've seen anyone from my world, that as ugly as ye be, I am happy to lay
me eyes upon ye. Very well, for mere 50 gold I will help ye.

Hand him 50 gold or 5 plat

Tarvash Scriller says 'I can see that axe ye carry already has some
enchantments woven into the haft. By my eye tis not a half bad job but
I bet there is room a'plenty in that axe for more wild magics yet. Ye won't
find any gems right around here though, that will help ye in your search.
I think that if ye managed to weave a Facetted Moonstone into the
haft of yer axe, one could imbue it with another essence at a later time.
Fer another 50 platinum pieces, I could be persuaded to tell ye where ye could find one.'
You gain experience!!

Hand him 50 plat

Tarvash Scriller says 'Ah, thank ye lad! Nothing like a bit o' coin to keep me
company! Seek ye out the beasts that reside deep within the causeway,
some of the ancient beasts there often hoard gems. As surely as Gnomes
have sumpth' wrong in their heads ye shall find what ye seek there.'
You gain experience!!



-----------------------
2. The Tinkerer - Greeble Blacktoe, Steamfront
loc -1589 by -1869
( Lightning Core - Rarish MPG drop)


You say, 'Hail, Greeble Blacktoe'

Your approach seems to catch the Gnome a little off guard as he's visibly
shaken by your presence. 'What can Greeble do for a berserker who is so
far from home? Greeble can't have anything that ye might need, can he?
What's that ye say, yer lookin fer sumthing that ye can power yer fancy
axe with? Greeble knows jest the thing!'

Greeble Blacktoe says 'What do ye think I am, some sort of fergetful
gnome!? Give me a minute, would ya!?' he says, as he looks around
scratching his head. 'Ah, yes, me thinks you need a Lightning Core.
These lightning cores are only found where the discordant energy flows
freely. Seek out these lands and ye shall surely find what you are looking for.'

So get oneself a Lightning Core and Check an Item off your list.

-------------
3. The Smith - Grithyank Avlonnon in The Ruined City of Dranik loc 827 by 1091
(on Mapfiend maps) (An Aincient Necromantic Shade - Shadowed Bronze Lump
– Grieg’s End Southern Most Room)




You say, 'Hail, Grithyank Avlonnon"

Grithyank Avlonnon pretends not to notice you. Just as you are opening
your mouth to call out to him again he slowly and methodically lets the words
drip out of his mouth as if to make sure you understand him. 'Yes outlander?
What can Grithyank do for you? What is it you seek from him?'

You say, 'I wish to enhance my axe'

Grithyank Avlonnon turns fully towards you as if now willing to pay more
attention to you. 'An interesting specimen of a weapon. It blends
craftsmanship from your world, components from mine, and magic from both.
I would love the opportunity to study it further but I know you did not
bring it to me to study. I gather you wish to learn more about it though?'

You say, 'I wish to learn more about it'

Grithyank Avlonnon says 'The ore chosen for the head of the axe your
people would call Chaotic Steel. It is an extremely durable base to form
a weapon from so likely there is little I can do for this piece. I notice
the handle, however, appears to be made of a fairly strong yet flexible
wood. Yet I believe the smith did not know that this metal can cause
undue stress upon the handle eventually shattering it at the least
convenient time, in the heat of battle. From my studies of your world
I suggest lacing it with a small portion of what our people call Shadowed
Bronze. I believe you can find the proper Shadowed Bronze on an ancient
shade in Grieg's End. This should help absorb much of the stress passed
along from the axe head.'


WARNING: At this point you are now ready to do your turn ins to Keras.
However, if you turn in your 1.5 axe you will be given a worthless 1.6
in return until you hand in the Anguish drop. It is advisable to do these
turn ins after getting the drop.


-------------------
Sharpening your blade

Return to Keras:

Once you turn in all 4 items, Keras gives you back the semi-improved axe
and sends you back to Grynthnuk. Who then sends you in search of "the
tears of the tortured" from which you can distill the sharpening agent
required for the axe. (this is the globe of discordant energy from Anguish)

text:
Keras says 'Ah ye've returned with the necessary components, me friend?
Give me but a moment to look over what you've managed to get yer
hands on. Yes, these should do the job quite nicely. We'll see just
what potential can be unleashed in this axe of yours. So the Dragorn
smith said to reinforce the haft with this ore, eh? I can accomplish that
surely. Work with the Moonstone should be easy enough too as it
don't seem to require much enchantment from me. The Lightning Core
will require a bit o'work though as I'm not very experienced with it.
Still though, I can surely do something with it. I would na ever thought
of using one of these on an axe though! Crafty Gnomes indeed. 'After
some time and a bit of effort, Keras hands you back your axe. 'Here ya
go lad. I tried honing the edge further but I dinnah have a whetstone
strong enough. Maybe that smith o'yours can help ye further?'

Return to Grithyank Aylonnon


You say, 'Hail, Grithyank Avlonnon'
Grithyank Avlonnon says 'Yes outlander? What would you have of me now?
You notice his eyes widen further upon glancing over your improved axe.
'So you managed to successfully lace the Shadowed Bronze into the haft
as I spoke of. Very good. I also notice this extra moonstone that wasn't
here before. As to its purpose I can not speak of.' Running his sinewy
finger carefully across the edge he says, 'But the edge here could still
use some sharpening. Blades such as this though can not be sharpened
by a normal means. No, a blade this strong will require naught but
a portion of Discordant matter itself. It has been said that this matter
can sometimes be found captured within the tears of those that have
been tortured. Return to me only when you have succeeded in finding
one. Then we will see how else I can aid thee.''

At this point, you have your totally worthless, no-stat, no-click 1.6


Kill one of the following CoA mobs: Jelvan, Hanvar, AMV & OMM. Loot a "globe of discordant energy"

Grithyank Avlonnon says 'Ah, very good outlander, you managed to
find some Discordant Matter. Very well, I will see what I can accomplish.
Though the ore in this axe is originally from my world, the smithing
technique and some of the magic are from yours. Therefore I can
make no promises.' After some time and much effort the Dragorn hands
the axe back. You immediately notice that edge has a brilliance to it
that is nearly blinding. There outlander. I think you will be pleased with
the results. The smithing technique used to forge that axe is quite
unique. . .I doubt another of its kind exists. Be wary though for as I was
applying the Discordant matter to the edge, I felt a disturbing presence
emanating from the axe. There is someone or something that endures
within it. . .something that seeks to control those who wield it. You must be
ever cautious lest the axe is able to compel its influence onto you. I fear
that though the axe will bring you many victories, those victories may come
at a cost. Travel safe and fair, my friend!




Vengeful Taelosian Blood Axe
----------------------------
LORE ITEM NO TRADE MAGIC ITEM
Weight: 6.0 Size: LARGE
Slot: PRIMARY
Damage: 91 Delay: 33
Ratio: 0.362 Godly
Damage Bonus: 44 (lvl 70)
Comparative Efficiency: 342

AC: +80 Str: +30 Dex: +30 Sta: +35 Cha: +20 Agi: +15 Fire Resist: +30 Disease Resist: +25 Cold Resist: +30 Magic Resist: +30 Poison Resist: +30 HP: +425 End: +400
Weapon Skill: Two Hand Slash
Classes: Berserker
Races: Vah Shir Dwarf Ogre Troll Barbarian
Slot 1: Type 4
Slot 2: Type 8
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Last edited by Kimmera : 08-29-2006 at 03:52 AM.
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  #2  
Old 06-27-2006, 10:19 AM
Hamudanie Hamudanie is offline
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I went through all 8 pages of the 2.0 help thread and pierced together this walk through.

Please let me know if there are any changes/updates that should be made for this.
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Old 06-27-2006, 11:18 AM
Azza Azza is offline
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Good initiative to clear it up abit..

Minor issue: "You gain experience" might be effectful with yellow text but having bad seeing, it really isnt very good.

Link to gameznet redirects to Ogaming EQ startpage.

Orbs from any of the top 4 in CoA: Jelvan, Hanvar, AMV & OMM

Search for Smasher on froums and add some info about Smasher and Shade fight would be good.
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Old 06-27-2006, 12:55 PM
Sarthar Sarthar is offline
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Hamudanie, thanks for the re-write on the Epic 2. Nice work there.
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Old 06-27-2006, 02:19 PM
Hamudanie Hamudanie is offline
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Removed the yellow text (didn't notice it tbh as it was in the op that i copied this from)
Added the 4 mobs in CoA this can drop from.
Removed the link that didn't work

As to the strats on the mob bosses there is a lot of info regarding this another thread already in this forum and this is just a how to of getting your epic. Perhaps a seperate thread could be made re the strats of those fights.
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Old 06-28-2006, 11:04 AM
Mailbrett Mailbrett is offline
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excellent work
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Old 06-28-2006, 11:58 AM
dewrem dewrem is offline
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The orbs aren't from only the last 4 mobs. 2 are from the last two mobs, AMV and OMM, that much is right. The other 2 are from sets. Ture/Hanvar is one set, depending on which mob is dead first, the orb comes from the second one. Keldovan/Jelvan is the other set. I have numerous times gotten the orb from Ture or Keldovan just because of odd circumstances.

Thanks for your work on this. =)
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Old 08-29-2006, 03:49 AM
Freaq Freaq is offline
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Can this get stickied? It is much more clear that the discussion already stickied.
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Old 10-20-2006, 01:48 AM
Dazrael Dazrael is offline
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Just to clarify before I do my turn ins. I turn in the lump, axe, core, and stone to keras, he hands me 1.6. Then i turn in my orb, and 1.6 into Grithyank Aylonnon and I get my 2.0.

Sorry if this sounds noobie but I just don't wanna screw it up
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Old 10-20-2006, 08:45 AM
HalberdBlue HalberdBlue is offline
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That is correct
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Old 01-05-2007, 01:38 PM
Madmax Madmax is offline
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Nice guide so congratz. here is question, I have the lightning core already so do i still need to do the text part or just turn it in?
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Old 01-06-2007, 09:15 PM
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Skuz Skuz is offline
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Quote:
Originally Posted by Madmax
Nice guide so congratz. here is question, I have the lightning core already so do i still need to do the text part or just turn it in?
Tarvash & Greeble are there as lore & formed part of the info that lead to the quest being solved, those parts are not required to complete the 2.0.

Basically once you've done the Julei Direaxe step (Required to proceed) you can then do the 2 fights in any order & collect all the hand in items as you like.
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Old 01-07-2007, 06:12 PM
Madmax Madmax is offline
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Thanks Skuz, lol should have jsut sent you a tell like i do alot. Thanks for the patience.
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Old 01-17-2007, 03:44 PM
Madmax Madmax is offline
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I can not find any strats on Bazu Smasher nor the Shade. We did such great write ups that dummies liek me can follow thru but fell short on 2.0. My guild requires if I want their help that I do soem leg work ie I have to provied the start on mob. Any Ideas as the write up in allah sucks too.

Thanks in advance. I have searched here and used search to no avail.
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Old 01-17-2007, 05:07 PM
Maclaren Maclaren is offline
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Heres some info on Bazu anyway:

http://www.goberserker.com/forums/showthread.php?t=4212
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Old 02-07-2007, 09:46 AM
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Purclaw Bloodaxe Purclaw Bloodaxe is offline
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just started the 2.0 quest and where I am supposed to say "what germs" to Keras, he did not respond, did the next line "what metals" and he responded to that, no clue why what germs did nothing, tried tons of variables but nothing.
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Old 02-07-2007, 10:59 AM
Razman Razman is offline
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I think it's suppose to be What Gems?...and I'm pretty sure you don't have to do that...I just did the first chat with keras, did the julei part, returned to keras and then I skipped over all those dialogues, killed the necromantic shade (easy did it with 1 group (monk, war, ranger, boxed cleric, berserker, and shaman)...althought shaman's slows weren't landing it didn't really matter cuz he casted a lot and the war resisted everything...and I still got the chest drop after looting the lump, and just got my globe last night so just waiting to do the bazu and I'll be done
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Old 07-14-2007, 06:05 PM
Rotorm Rotorm is offline
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There's no tradeskill step to the zerker 2.0?

My beastie had to work his tradeskills up on three different skills to finish his 2.0, and I seem to recall other classes having tradeskill steps too.

Just wanna confirm that theres no tradeskill stuff required for the zerker 2.0

Just the 3 kills and the orb.
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Old 07-14-2007, 06:46 PM
Astroshak Astroshak is offline
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That depends on whether you consider (as was intended) that the 1.5 is a sort of intermediary reward for the 2.0 quest.

Berserker 1.5 requires some brewing. Ranger 1.5 requires some fletching (though how you fletch a whip instead of tailoring it is beyond me).

Neither class' 2.0 has any tradeskilling, just their 1.5 - and that makes sense if you look at the 1.5 and 2.0 quests as one big quest.
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Old 03-20-2008, 09:18 PM
Vankiller Vankiller is offline
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I cant find the gnome in steamfront. Please gimme something other than loc
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