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  #1  
Old 03-11-2004, 06:30 PM
Riktiki
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Default Berserker snares and stacking...

I was playing w/ my lil necro the other night and duo'd up with a Berserker in Kurns. We were movin about killin stuff and I noticed that my 'Creeping Crud' or whatever the dot/snare is at lvl 16 was not hitting, even on light blues. I know it is resisted fairly often, but it looks like it just won't stack w/ the zerker snare. Has anyone else found this to be the case? Are all snares like that? If that is the case, how long does a Berserker snare last? It would suck if a berserker couldn't use their class abilities because some other class with a longer/more reliable snare was unable to use such a spell. /c: Whats the community stance on that?
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  #2  
Old 03-11-2004, 06:53 PM
Kruzar
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Quote:
Originally Posted by Riktiki
I was playing w/ my lil necro the other night and duo'd up with a Berserker in Kurns. We were movin about killin stuff and I noticed that my 'Creeping Crud' or whatever the dot/snare is at lvl 16 was not hitting, even on light blues. I know it is resisted fairly often, but it looks like it just won't stack w/ the zerker snare. Has anyone else found this to be the case? Are all snares like that? If that is the case, how long does a Berserker snare last? It would suck if a berserker couldn't use their class abilities because some other class with a longer/more reliable snare was unable to use such a spell. /c: Whats the community stance on that?
I have received a similar complaint from a SK that I group with on a regular basis.
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  #3  
Old 03-11-2004, 06:59 PM
Loter
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Sounds to me like a bug. Our snare is supposed to be a strike against our foe's legs and not a spell. So really there shouldn't be a stacking problem. So it's got to be a bug.
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  #4  
Old 03-11-2004, 07:21 PM
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fatbuk fatbuk is offline
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Quote:
Originally Posted by Loter
Sounds to me like a bug. Our snare is supposed to be a strike against our foe's legs and not a spell. So really there shouldn't be a stacking problem. So it's got to be a bug.

It would theoretically be nice if it was what you described, but it isn't. I get the message that my snare won't take hold pretty often - which means it is acting like a spell. Considering how crappy our snare is though its pretty sad that other ones don't all overwrite it.
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  #5  
Old 03-11-2004, 07:30 PM
Rhampage
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unfortunate and strange as it is, out snare and stuns work as spell, have you ever run out of axes mid fight with out knowing? you get a message saying can't cast spell Leg Strike, missing required component Blunt Axe

so our utility abilites you could say are spells, even though they are crappy for the most part and don't use mana to cast/use
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  #6  
Old 03-11-2004, 09:44 PM
Loter
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That's just what I meant. I know it works like a spell. What I'm saying is that I don't find it logical that it does. I see it as an extra strike, a hit, whatever. Therefore it ought to act likewise and then there shouldn't be a stacking issue at all. But what do I know about fixing that... I'm not a programmer, hehe. I just hope these things work differently in EQ2 that will have a totally different program core.
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  #7  
Old 03-11-2004, 09:50 PM
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Bonzz Aye Bonzz Aye is offline
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Quote:
Originally Posted by fatbuk
It would theoretically be nice if it was what you described, but it isn't. I get the message that my snare won't take hold pretty often - which means it is acting like a spell. Considering how crappy our snare is though its pretty sad that other ones don't all overwrite it.
I get similar messages all the time when grouping with another zerker friend.
Who ever is lower level at the time will get a message saying that "something stronger is already in place" and can't be overwritten
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