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#1
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I was playing w/ my lil necro the other night and duo'd up with a Berserker in Kurns. We were movin about killin stuff and I noticed that my 'Creeping Crud' or whatever the dot/snare is at lvl 16 was not hitting, even on light blues. I know it is resisted fairly often, but it looks like it just won't stack w/ the zerker snare. Has anyone else found this to be the case? Are all snares like that? If that is the case, how long does a Berserker snare last? It would suck if a berserker couldn't use their class abilities because some other class with a longer/more reliable snare was unable to use such a spell. /c: Whats the community stance on that?
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#2
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#3
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Sounds to me like a bug. Our snare is supposed to be a strike against our foe's legs and not a spell. So really there shouldn't be a stacking problem. So it's got to be a bug.
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#4
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It would theoretically be nice if it was what you described, but it isn't. I get the message that my snare won't take hold pretty often - which means it is acting like a spell. Considering how crappy our snare is though its pretty sad that other ones don't all overwrite it. |
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#5
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unfortunate and strange as it is, out snare and stuns work as spell, have you ever run out of axes mid fight with out knowing? you get a message saying can't cast spell Leg Strike, missing required component Blunt Axe
so our utility abilites you could say are spells, even though they are crappy for the most part and don't use mana to cast/use |
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#6
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That's just what I meant. I know it works like a spell. What I'm saying is that I don't find it logical that it does. I see it as an extra strike, a hit, whatever. Therefore it ought to act likewise and then there shouldn't be a stacking issue at all. But what do I know about fixing that... I'm not a programmer, hehe. I just hope these things work differently in EQ2 that will have a totally different program core.
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#7
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Who ever is lower level at the time will get a message saying that "something stronger is already in place" and can't be overwritten |
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